Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, July 8, 2008

the adventures of mark twain, by will vinton

So, following up on Svankmajer's Alice, this week Film Club tackled another "literary" animated film, The Adventures of Mark Twain, which is a far weirder film than it might initially appear.

The premise of the film is intriguing right out of the gate. Adventures is neither a biopic of Twain nor a straight-ahead adaptation of Twain's work, but rather both of these, set in the context of a third thing: an adventure tale in which Twain pilots an airship into space to observe Halley's Comet.


That's odd enough as an artistic choice, but the film complicates the story considerably by having Twain be joined by three stowaways: Twain's own fictional characters Tom Sawyer, Huck Finn, and Becky Thatcher.


So, OK, this is enough to qualify the film as a kid-friendly entrant in the series of films we did a while back that combine re-enactments of a writer's work with the story of a writer's life in various complicated ways (American Splendor, Adaptation, The Hours, and Naked Lunch). And this business wherein fictional characters meet their creator collapses two layers of reality, which always has the potential to be deeply fraught. If the characters recognize what's going on, they're going to realize something about their own status as fictions, and this leads into some pretty tricky existential problems. After all, What would you ask if given the potential to directly address your creator? [I'm reminded here of the culmination of Grant Morrison's run on the comic book Animal Man, in which Animal Man, who has had his wife and children murdered during Morrison's run, essentially asks "Why did you make me suffer?" Morrison's response is honest, yet cruel: because it helps sell comic books.]

Anyway, the film flirts with this possibility—there's a "Table of Contents" on the main deck that the passengers can use to access re-enactments of Twain's works:


...and at one point they notice "The Adventures of Tom Sawyer" listed in there (as well as the "Injun Joe" episode from Huck Finn's life).


However, they avoid drawing any ontologically-problematic conclusions from this. That's not to say that the film never gets dark. Twain aficionados will know that Twain was born in 1835, when Halley's Comet passed by the earth, and that he correctly predicted that he would die when the comet returned. The film informs us of these details at its outset, and is completely explicit about the fact that the airship voyage is a one-way trip from which Twain will not return.



In this way the film begins to resemble a film like Jim Jarmusch's Dead Man, a single extended meditation on the transition into death. The children recognize that they are being carried along on this voyage, and rightfully recognize that this puts them in substantial peril: much of the film's conflict derives from their attempts to escape Twain's company and return to safety on the ground. At one point in the film, Sawyer, freely speculating about how the newspapers will describe their escape, conjures up the headline "Tom Sawyer, Aeronaut, Saves Airborne Friends From Madman's Deathwish," and by this point in the film Twain has, indeed, begun to be represented as a somewhat deranged figure, haunted, morbid, grief-obsessed.



The film highlights this even further by choosing to present adaptations of Twain's lesser-known and more esoteric or cynical works, including (most notably) the incomplete manuscript The Mysterious Stranger, a work which features Satan as the main character:


...and which emphasizes human suffering as a central thematic concern, which the film doesn't exactly skimp on representing:


This is pretty dark stuff for a young audience, and the resolution is "happy" only on a philosophical, near-mystical level, dealing with such concepts as literary immortality and reconciling the duality of the self:



In short, totally fascinating. Thinking of all this business regarding literary figures taken out of their usual context (and then using this as way to get at an extended meditation on death) put me in mind of Rosencranz and Guildenstern Are Dead, which will be my pick for next week.

Tuesday, July 1, 2008

alice, by jan svankmajer

Those of you who try to keep your eye on subcultures (or who have ever been inside a Hot Topic) may have noticed that there's a faction within the Goth subculture that embraces cute shit. There's something about the space where cute shit meets morbidity that creates a very fertile delta, that a lot of creators have been mining for over two decades now: think of Jhonen Vazquez's Johnny the Homicidal Maniac, or Roman Dirge's Lenore, or anything by Junko Mizuno. The King of Goth Cute, however—the only purveyor of the aesthetic to burst through to the mainstream—is Tim Burton, with his two animated films Corpse Bride (2005) and The Nightmare Before Christmas (1993) serving as canonical examples of the form. (The animation pedant in me has to mention that the actual director of Christmas is not Burton at all but rather animator Henry Selick, but Burton's involvement with the film is so thorough that he's generally considered to be the auteur at work there.)

In any case. This week Film Club looked at Jan Svankmajer's Alice, an adaptation of Alice in Wonderland created with a mix of live action and stop-motion animation. Certainly it is possible to do a fairly straight-up animated adaptation of Alice in Wonderland, something without any real taint of darkness, in a vein we might call "Straight Cute." (Disney's already done the definitive Straight Cute version, with their cel-animation Alice, back in 1951.) It is also, however, a story that seems ripe for a Goth Cute adaptation: girls are cute, but a lost girl is Goth Cute. Nor is it difficult to imagine Goth Cute stop-motion versions of any of the book's characters: whimsical, yet slightly creepy, the kind of thing that could be converted into a cool vinyl toy.

Svankmajer's adaptation is interested in the dark side of the story, no doubt. But don't go into this thinking that it's going to be cute. Svankmajer's version is from 1988, when Goth Cute, as a movement, basically doesn't exist. (Burton's Beetlejuice had just come out, Edward Scissorhands and Nightmare Before Christmas are still years away, and Jhonen Vasquez is 14 years old.) And Svankmajer is from Czechoslovokia, a country not exactly renowned for its cute export. (It's no Japan, let's put it that way.) Svankmajer's characters are creepy, but not exactly Cute creepy... here's his White Rabbit, for instance:


...which I'm fairly sure is just an actual dead rabbit with some kind of armature taxidermied inside it. Svankmajer highlights this with a pretty dramatic departure from Carroll's book, namely: the Rabbit makes its first appearance uprooting himself from a specimen case.



If you look closely at the second screencap there you'll see the nails in his paws, which he has to literally pull out with his teeth:


So... yeah. That's not the only time Svankmajer uses some kind of taxidermied thing to stand in for a character...



(The animation pedant in me again has to speak up and point out that the use of dead things are actually part of the tradition when it comes to stop-motion, dating all the way back to pioneer Ladislas Starevich, who is animating dead beetles way back in 1908. Check out the elaborate and strange narrative The Cameraman's Revenge (1912), available for viewing at UBUWeb.)

Even Alice herself isn't really "cute," as such. She's actually got a fairly severe, determined-looking face:


...which is a good match for the fairly severe, determined-looking doll that she turns into when she eats the transfiguring tarts (again, not particularly cute).


And I don't even really know what to say about this:


So, as far as Alice adaptations or hypothetical Alice adaptations go, this one is reasonably grim and disturbing. The production design helps with this: everything is dark, and nearly everything is filthy:



And there are times when the film evokes nothing as strongly as sequences in American horror films: these screenshots seem less to be taking place in Wonderland and more like they're taking place in Freddy Kruger's lair or a squalid set from one of the Saw films:




None of this is said to disparage Alice, which is actually completely compelling on its own terms. However, I will say that I'm looking forward to our next foray into animated literary adaptation, which promises to be a little more, er, light, although perhaps no less odd: we're going to do Will Vinton's The Adventures of Mark Twain, in which a Claymation Twain and some of his characters foray off in a spaceship to visit Halley's Comet.

Monday, June 23, 2008

spirited away, by hayao miyazaki

So, sadly, we had to give up on Funeral Parade of Roses... my eBay purchase never made it here, and after a month and a half of waiting I eventually needed to request a refund, and Film Club had to pick up where we left off, which was with Ghost In The Shell way back in early May.

Co-founder Skunkcabbage decided to move us onwards down the anime path, suggesting we take a look at Hayao Miyazaki's Spirited Away (2001).

This was maybe my fourth time seeing Spirited Away, and I really think it's a great movie for children (in addition to being just a great movie in the more general, all-around sense). I thought a lot about why this might be, and eventually realized that the movie is all about ontological instability.

Ontological instability is a fancy description of a condition wherein the fundamental existence of things is mutable, in flux, or otherwise suspect. As adults, we like to pretend that our worlds and our identities are fundamentally stable: that things have a kind of permanence that can be existentially "banked on." Children, however, don't have the luxury of being able to assume that the world is in any way stable, for the obvious reason that the early years of a child's life are spent undergoing Cronenbergian levels of intense developmental changes, taking in massive amounts of new information, and trying to decode the rules imposed upon you by adults, rules which doubtlessly appear to be capricious and incomprehensible. Spirited Away, then, like its most obvious influence, Alice In Wonderland, is essentially a parable about trying to negotiate your way through a fluctuating world while at the mercy of these assorted complications.

The story begins with our protagonist, Chihiro, moving to a new town (a familiar instance of the kinds of radical change that parents commonly visit upon their children). You can pretty much see at a glance how enthused Chihiro is about this idea:



Before long, they've made a wrong turn, and they come upon a strange complex of seemingly abandoned buildings. No one can quite determine what their purpose is, and their mystery further unsettles Chihiro, although her parents respond essentially blithely to it (Chihiro's father, operating in a typically adult male mode, attempts to establish ontological stability by declaring (wrongly) that the buildings must be part of a theme park abandoned in a 1990s economic crisis).


This setting will prove to be one site of radical instability or flux in the film, which ends up being effectively illustrated by the motif of water. As they first explore it, there's no water present: there is, in fact, a dry riverbed running through the middle of it.


But then at nightfall there's a river there:


And then two days later it's actually become an entire ocean:


It's not merely the world that's mutable and impermanent, however, but Chihiro's own identity as well. Not long after the world has begun its shift, Chihiro threatens to fade out into pure nothingness (one possible terminal point of ontological instability):


Eventually she finds a way to keep her form, but that's not the last time the film casts her status as an individual into doubt. She negotiates the world well enough to eventually encounter its ruler, Yubaba (it's worth mentioning, as a sidenote, that Yubaba—all jewels, makeup, cigarettes, and unpredictable rage—is pretty much a walking incarnation of the things that children find mysterious / grotesque about old people):


She agrees to put Chihiro to work, and in doing so, she alters one of the key markers of Chihiro's ontological permanence. Specifically, she changes Chihiro's name, literally lifting the kanji from the page:


Chihiro's not the only character who suffers from radical instability: did I mention that her parents are turned into pigs?


There are other examples as well, probably most notably the character of Haco, who may or may not be her ally (and who at various points in the film may be a boy, a dragon, or a river). It all adds up to a memorable evocation of the often traumatic (but occasionally pleasurable) experience of attempting to negotiate an unstable world from an unstable subject position. Again I'm reminded of Alice in Wonderland, which leads me to the announcement of next week's pick: the semi-animated 1988 Alice adaptation created by Czech filmmaker Jan Svankmajer. Stay tuned!

Friday, May 9, 2008

ghost in the shell, by mamoru oshii

Note: the seventh image in this post is Not Safe For Work. Scroll at your peril.

So. As the first of two (delayed) Sans Soleil follow-ups, Film Club opted to watch Mamoru Oshii's 1996 anime Ghost in the Shell (based on a 1989 manga by Masamune Shirow). Marker's interested in the ways that technology and media manifest in the Japanese cityscape, although he's interested in it from an outsider's perspective: we thought it might be appropriate to see how those topics are tackled by folks who are actually from Japan.

Turns out it's not actually that different. There are no shortage of shots in this film that one can comfortably imagine being slotted somewhere into Sans Soleil:




Both films are pretty deeply interested in the boundary line between the contemporary present and science-fictional future. Oshii's film, of course, actually is science fiction, so it gets the opportunity to allow the visualization of speculation in a way that wouldn't quite be admissable in Marker's film. It reserves its most inventive speculation for the futuristic body:




It's hard to imagine that Marker wouldn't be intrigued or even delighted by the sublime forms that Shirow and Oshii have concocted for us, even when they surge into extremity:


As for what, exactly, he might think that they indicate about the present, I cannot say.

Anyway. We're still waiting on Funeral Parade of Roses to arrive from freakin' Bangkok, and I'm going to be travelling for a bit, so it might be a while before we proceed to the second part of our Sans Soleil follow-up. It's likely that we'll be finishing up with the Production Design Blog-A-Thon first...