Showing posts with label children. Show all posts
Showing posts with label children. Show all posts

Sunday, August 2, 2009

brand upon the brain, by guy maddin

So it's been a while since I've updated the Too Many Projects Film Club blog. We'd convened a little less frequently than normal because of a couple of busy months, but it looks like we might be getting back to some sort of a regular schedule right about now.

We left off back in April [!] with Johnny Got His Gun, a film which dwells on the horror of a young person's radical facial disfigurement. We followed that up with my pick, Eyes Without A Face, a surprisingly ghoulish French film from 1960, which centers around a psychotic doctor's disquieting attempts to repair his daughter's own facial disfigurement. Here's the trailer, which gives some sense of the film's creepiness:



The imagery of that trailer is pretty much all sinister labs, diabolical parents, and vulnerable young people, which leads quite neatly to our newest pick, Guy Maddin's marvelously unhinged Brand Upon the Brain (2006).

Like Eyes and Johnny, Brand Upon the Brain is obsessed with the beauty of the young. Brand, in particular, is interested in the particular androgynous beauty of adolescents:




This concern fits well with Maddin's career-long fascination with the "look and feel" of early film. Here he seems especially interested in recreating the capacity of the silent cinema to evoke a nearly otherworldly glamour. (Watching this film, I was reminded of filmmaker Maya Deren's remarks that early film stars constitute "a mythology of gods of the first magnitude whose mere presence lent to the most undistinguished events a divine grandeur and intensity.")



It's not unusual, of course, for a film to be enamored with the appearance of the young: we can see this everywhere from (say) Larry Clark's Kids to, I don't know, National Lampoon's Van Wilder. What makes Brand a little more interesting (and less prurient) is that it seems especially interested in making its viewer inhabit the subjectivity of the young, specifically this kid here, who is our protagonist:


The movie's greatest merit is perhaps located in the way it ends up being a spot-on recreation of the confused fever dream that is existence on the cusp of puberty: a welter of strange adventures, intense infatuations, and erotic pleasure / confusion made all the more bewildering by the fleshy horror involved in the actual realities of carnality.

Of course, to a sensitive child, everything that is disturbing about carnality is most literally embodied in the form of any given adult, and so it follows that the adults on display in the film should be appropriately monstrous, a mix of repressive attitudes, undecodable rituals, and grotesque physicality:



It doesn't give too much away to say that since youth is, by its very nature, fleeting, that the pleasures of youth to be found in the film are also presented as fleeting (see also: Krapp's Last Tape, Film Club XXXV). It comes as no surprise, then, that every single adult character in the film is to some degree concerned with recapturing their youth, eventually driven to the extreme of consuming the young, both metaphorically and/or literally (!). Great stuff; thanks to Tiffanny for her pick.

We followed up by pursuing the idea of androgyny, and just yesterday we watched Sally Potter's Orlando (1992). I hope to have a write-up of it ready soon...

Monday, June 23, 2008

spirited away, by hayao miyazaki

So, sadly, we had to give up on Funeral Parade of Roses... my eBay purchase never made it here, and after a month and a half of waiting I eventually needed to request a refund, and Film Club had to pick up where we left off, which was with Ghost In The Shell way back in early May.

Co-founder Skunkcabbage decided to move us onwards down the anime path, suggesting we take a look at Hayao Miyazaki's Spirited Away (2001).

This was maybe my fourth time seeing Spirited Away, and I really think it's a great movie for children (in addition to being just a great movie in the more general, all-around sense). I thought a lot about why this might be, and eventually realized that the movie is all about ontological instability.

Ontological instability is a fancy description of a condition wherein the fundamental existence of things is mutable, in flux, or otherwise suspect. As adults, we like to pretend that our worlds and our identities are fundamentally stable: that things have a kind of permanence that can be existentially "banked on." Children, however, don't have the luxury of being able to assume that the world is in any way stable, for the obvious reason that the early years of a child's life are spent undergoing Cronenbergian levels of intense developmental changes, taking in massive amounts of new information, and trying to decode the rules imposed upon you by adults, rules which doubtlessly appear to be capricious and incomprehensible. Spirited Away, then, like its most obvious influence, Alice In Wonderland, is essentially a parable about trying to negotiate your way through a fluctuating world while at the mercy of these assorted complications.

The story begins with our protagonist, Chihiro, moving to a new town (a familiar instance of the kinds of radical change that parents commonly visit upon their children). You can pretty much see at a glance how enthused Chihiro is about this idea:



Before long, they've made a wrong turn, and they come upon a strange complex of seemingly abandoned buildings. No one can quite determine what their purpose is, and their mystery further unsettles Chihiro, although her parents respond essentially blithely to it (Chihiro's father, operating in a typically adult male mode, attempts to establish ontological stability by declaring (wrongly) that the buildings must be part of a theme park abandoned in a 1990s economic crisis).


This setting will prove to be one site of radical instability or flux in the film, which ends up being effectively illustrated by the motif of water. As they first explore it, there's no water present: there is, in fact, a dry riverbed running through the middle of it.


But then at nightfall there's a river there:


And then two days later it's actually become an entire ocean:


It's not merely the world that's mutable and impermanent, however, but Chihiro's own identity as well. Not long after the world has begun its shift, Chihiro threatens to fade out into pure nothingness (one possible terminal point of ontological instability):


Eventually she finds a way to keep her form, but that's not the last time the film casts her status as an individual into doubt. She negotiates the world well enough to eventually encounter its ruler, Yubaba (it's worth mentioning, as a sidenote, that Yubaba—all jewels, makeup, cigarettes, and unpredictable rage—is pretty much a walking incarnation of the things that children find mysterious / grotesque about old people):


She agrees to put Chihiro to work, and in doing so, she alters one of the key markers of Chihiro's ontological permanence. Specifically, she changes Chihiro's name, literally lifting the kanji from the page:


Chihiro's not the only character who suffers from radical instability: did I mention that her parents are turned into pigs?


There are other examples as well, probably most notably the character of Haco, who may or may not be her ally (and who at various points in the film may be a boy, a dragon, or a river). It all adds up to a memorable evocation of the often traumatic (but occasionally pleasurable) experience of attempting to negotiate an unstable world from an unstable subject position. Again I'm reminded of Alice in Wonderland, which leads me to the announcement of next week's pick: the semi-animated 1988 Alice adaptation created by Czech filmmaker Jan Svankmajer. Stay tuned!