Showing posts with label production design. Show all posts
Showing posts with label production design. Show all posts

Tuesday, July 1, 2008

alice, by jan svankmajer

Those of you who try to keep your eye on subcultures (or who have ever been inside a Hot Topic) may have noticed that there's a faction within the Goth subculture that embraces cute shit. There's something about the space where cute shit meets morbidity that creates a very fertile delta, that a lot of creators have been mining for over two decades now: think of Jhonen Vazquez's Johnny the Homicidal Maniac, or Roman Dirge's Lenore, or anything by Junko Mizuno. The King of Goth Cute, however—the only purveyor of the aesthetic to burst through to the mainstream—is Tim Burton, with his two animated films Corpse Bride (2005) and The Nightmare Before Christmas (1993) serving as canonical examples of the form. (The animation pedant in me has to mention that the actual director of Christmas is not Burton at all but rather animator Henry Selick, but Burton's involvement with the film is so thorough that he's generally considered to be the auteur at work there.)

In any case. This week Film Club looked at Jan Svankmajer's Alice, an adaptation of Alice in Wonderland created with a mix of live action and stop-motion animation. Certainly it is possible to do a fairly straight-up animated adaptation of Alice in Wonderland, something without any real taint of darkness, in a vein we might call "Straight Cute." (Disney's already done the definitive Straight Cute version, with their cel-animation Alice, back in 1951.) It is also, however, a story that seems ripe for a Goth Cute adaptation: girls are cute, but a lost girl is Goth Cute. Nor is it difficult to imagine Goth Cute stop-motion versions of any of the book's characters: whimsical, yet slightly creepy, the kind of thing that could be converted into a cool vinyl toy.

Svankmajer's adaptation is interested in the dark side of the story, no doubt. But don't go into this thinking that it's going to be cute. Svankmajer's version is from 1988, when Goth Cute, as a movement, basically doesn't exist. (Burton's Beetlejuice had just come out, Edward Scissorhands and Nightmare Before Christmas are still years away, and Jhonen Vasquez is 14 years old.) And Svankmajer is from Czechoslovokia, a country not exactly renowned for its cute export. (It's no Japan, let's put it that way.) Svankmajer's characters are creepy, but not exactly Cute creepy... here's his White Rabbit, for instance:


...which I'm fairly sure is just an actual dead rabbit with some kind of armature taxidermied inside it. Svankmajer highlights this with a pretty dramatic departure from Carroll's book, namely: the Rabbit makes its first appearance uprooting himself from a specimen case.



If you look closely at the second screencap there you'll see the nails in his paws, which he has to literally pull out with his teeth:


So... yeah. That's not the only time Svankmajer uses some kind of taxidermied thing to stand in for a character...



(The animation pedant in me again has to speak up and point out that the use of dead things are actually part of the tradition when it comes to stop-motion, dating all the way back to pioneer Ladislas Starevich, who is animating dead beetles way back in 1908. Check out the elaborate and strange narrative The Cameraman's Revenge (1912), available for viewing at UBUWeb.)

Even Alice herself isn't really "cute," as such. She's actually got a fairly severe, determined-looking face:


...which is a good match for the fairly severe, determined-looking doll that she turns into when she eats the transfiguring tarts (again, not particularly cute).


And I don't even really know what to say about this:


So, as far as Alice adaptations or hypothetical Alice adaptations go, this one is reasonably grim and disturbing. The production design helps with this: everything is dark, and nearly everything is filthy:



And there are times when the film evokes nothing as strongly as sequences in American horror films: these screenshots seem less to be taking place in Wonderland and more like they're taking place in Freddy Kruger's lair or a squalid set from one of the Saw films:




None of this is said to disparage Alice, which is actually completely compelling on its own terms. However, I will say that I'm looking forward to our next foray into animated literary adaptation, which promises to be a little more, er, light, although perhaps no less odd: we're going to do Will Vinton's The Adventures of Mark Twain, in which a Claymation Twain and some of his characters foray off in a spaceship to visit Halley's Comet.

Monday, May 26, 2008

production design blog-a-thon: day seven

The last day of the Production Design Blog-A-Thon opens with Richard from Bastard In Love browsing the Film Stills LiveJournal community and giving us a link to someone's astonishing collection of screencaps from The Color of Pomegranates (production design by Stepan Andranikyan). Just stunning:





Also today, I contributed my fourth and final contribution, moving on to Asia to examine the work of Wong Kar-Wai's longtime production designer William Chang. In Chungking Express (1994), Chang memorably evokes the crowded, "hyperactive" look of contemporary Hong Kong (see below).



And joining us for the first time is Bob Westal (Forward to Yesterday), on Fritz Lang's 1922 film Dr. Mabuse: The Gambler. In "Playing About," his appreciation of the film's four art directors, Bob examines the film's Expressionist use of "sheer artifice":




Then we have "Cruel Production Design," by Pacheco of Bohemian Cinema. Pacheco writes on the movie Cruel Intentions, providing some lavish screenshots of "the expensive suits, clothes, and homes of the spoiled brats on screen."




And then we're joined by Oggs Cruz, of "Lessons From The School of Inattention," who provides a thoughful write-up on 1985's Scorpio Nights (directed by production-designer-turned-director Peque Gallaga). Scorpio Nights, Cruz writes, uses its production design to generate an "unsurmountable atmosphere of fetishistic, fatalistic and erotic danger."




And closing things out [possibly?] we have Jason Bellamy, of The Cooler. In his piece, "Messaging Through the Medium: The Royal Tenenbaums," he writes on the Tenenbaum house and notes that while it is "pure fantasy, the temporary stuff of movie magic," it also "feels lived-in to a degree that many sets don't."


Includes, as a bonus, scans of the detailed drawings that Wes Anderson provided to production designer David Wasco.



If you're just now coming to this Blog-A-Thon, feel free to consider participating -- I'm likely to do an update wrapping late-comers into the fold if there's interest. Or just post a link in the comments thread, here.

I had a great time working on this, and seeing what people came up with. Expect a full wrap-up post a bit later (likely tomorrow).

Sunday, May 25, 2008

mass-populated and hyperactive spaces: william chang

My final post for the Blog-A-Thon takes us away from Europe and into Asia: we're going to be taking a look at the work of William Chang, Wong Kar-Wai's longtime production designer. All of their collaborations have phenomenal production design—I considered, briefly, trying to tackle their 2004 project 2046—but the one I'd like to look at today is a much earlier one, Chungking Express (1994).

Chungking Express is a pair of love stories set in Hong Kong. Hong Kong is one of the densest cities on Earth, and correspondingly, there's not a shot in the entire film that doesn't take place in some kind of built environment, providing a special challenge for the production designer.

In Chang and Kar-Wai's vision of the city, Hong Kong is strikingly evoked as an elaborate labyrinth of infrastructural space, apartments, shops, corridors, restaurants, clandestine workspaces, and unclassifiable combinations of the above. Behold:














[Much of the distinctive look of this film stems from the choice to film portions of it within the Chungking Mansions, a sprawling building described by Wong Kar-Wai as a "mass-populated and hyperactive place," and a "great metaphor for [Hong Kong] herself." The Chungking Mansion Wikipedia page is absolutely fascinating reading.]

Saturday, May 24, 2008

production design blog-a-thon: day six

Things may be beginning to wind down at the Production Design Blog-A-Thon, but today we're treated to two powerhouse posts.

First, Bob Turnbull, of Eternal Sunshine of the Logical Mind makes his second contribution to the Blog-A-Thon with "A Potpourri of Production Design," which features appreciations of eight different films: Playtime, Deep Red, The Cabinet of Dr. Caligari, The Abominable Dr. Phibes, Songs From the Second Floor, How To Succeed In Business Without Really Trying, Heaven Can Wait, and Say Anything. Some incredible stuff there:






And then we've got Weeping Sam of The Listening Ear, also joining us for a second go, and also doing a big production-design round up, with stills from The Pornographers, The Apartment, Inland Empire, and some films of Ed Wood's.

Plenty to delight in here as well:





In other news, I'm presently in Seattle, WA, and by lucky coincidence my visit happens to overlap with a segment of the Seattle International Film Festival: I went and saw two festival films today and will go see two more tomorrow... if any readers of this blog are also in town, drop me a line and we can compare notes.

Friday, May 23, 2008

production design blog-a-thon: days four and five

Day Four was a slow day for the Blog-A-Thon, with no new entries coming in: just as well, as I was moving about the country (visiting three major US cities) and only had fleeting time to tend to the blog(s).

However, Day Five is off to a good start, with Deborah Lipp, of the Ultimate James Bond Fan Blog, contributing a post on "The Genius of Ken Adam": "Bond films, as designed by Adam, look like you are walking into a heightened world, someplace a little more alive, a little more exciting."




And then, we have "Beyond Repulsion," a piece on David Cronenberg's long-time designer Carol Spier, over at Jeff Ignatius' Culture Snob. Of their collaboration, Jeff writes that it has yielded "a physicality that's unparalleled in cinema":




And finally, my own post on Amelie, whose production designer Aline Bonetto reliably provides a series of "objects and spaces that can convincingly yield pleasure and reveal character" (see below).



The Blog-A-Thon doesn't end until Sunday, so there's still time to participate with your own post...

the pleasures of objects and spaces: aline bonetto

[This entry is not part of Film Club proper but is part of the Production Design Blog-A-Thon, which begins today and runs through May 25th. Please consider joining us with your own post on the topic.]

Production designer Aline Bonetto's collaboration with French filmmaker Jean-Pierre Jeunet began in 1991, when she worked as a set decorator on Delicatessen (still one of my all-time favorite movies). She returned as his set decorator in 1995 for City of Lost Children, and moved on to become his official production designer in 2001, with Amelie.

Amelie would present a challenge for any production designer, given that, at its core, it is a movie about the pleasures of objects and spaces. Even beyond this: the film repeatedly posits that your relationship to objects and spaces is, in fact, a central determinant of your character. And so the responsibility falls on the production designer to produce objects and spaces that can convincingly yield pleasure and reveal character.

It is to Ms. Bonetto's enormous credit that the film pulls this off: the spaces in the film are crammed with interesting things which delight the eye and help to establish mood and flavor. The costumes are great, too.

Screenshots can say this better than I can:











One more to go, this weekend.